493 Blog Post 14

     This week, I was focused on bringing my asphalt texture to my street in Unreal based on the video I was recommended. Most of this process was me learning how to use Quixel mixer and Quixel bridge, which I am now a fan of. Although I didn't leave myself enough time to deal with some small technical issues regarding the differences in versions, I was still able to accomplish what you see here today. Mixing the different asphalt textures, and generally working in Mixer, was a highlight of this week. Once I realized how easy the system for using Megascans is, I went down a rabbit hole of sorts finding the perfect asphalt textures and decals. I conglomerated a few of them into my current texture for the road, which you can see below.

    Now, in the video I was recommended, the person in the video discusses creating three different materials and blending them. While this may be a nice way to incorporate more randomness into the scene, I am currently not planning on following this method due to time constraints. I wanted to focus on completing the project since I am so far into the class/project. I have unfortunately not been able to add texture to my few remaining props which don't have any, but part of this is because as I was using mixer, I was suddenly uncertain of how I wanted to go forward with my texturing, and even considering if I wanted to redo textures in mixer, since my painter textures are not something I'm particularly proud of.

    While I intended to have more photos this week to show in unreal, unfortunately I had to switch versions of unreal so it would be compatible with quixel bridge, and this process of trial and error took far more time than I anticipated. I was also struck with an unfortunate illness this week, and was unable to eat until Friday without repercussions, so I was only able to capture my current texture from mixer. Next week, I plan to bring all of my completed textures to unreal, and begin the process of finalizing the scene.

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