For my senior portfolio project, I have decided I wish to make a 3D scene of an apocalyptic camp set in a steampunk world. I have attempted an apocalyptic theme before, and created a few props for CAGD 320 meant to be used in a camp like this alongside the VW Bus assignment. My goal is to finish the original vision for the camp I thought of back in CAGD 320. The models will be created in Maya, textured in Substance Painter, and
Above, you can seer what I was able to accomplish for my original assignment. I have some props, but didn't allocate time to adding wear to the vehicle. I don't want to use the vehicle in my assignment, as I believe it would be far too time consuming and out of my scope.
Here, you can see some art I found which captures my vision well. I want to create just a few buildings, many different props to lay around the scene, and I want to have a campfire as the centerpiece.
- Timeline:
- Week 1 and 2:
- Introduce my project.
- Collect references for props/buildings
- Export out props from 320 project, and into a new unity scene for use later.
- Week 3 and 4:
- Begin modeling/UVing buildings
- The scene should be in the middle of the street between two buildings
- This is priority over props to place them in Unity ASAP
- Begin Texturing Buildings
- Week 5 and 6:
- Finish modeling/UVing buildings
- Bring buildings into unity
- Begin modeling/UVing props
- Not certain of exactly how many I'll need, but critiques will help
- Texture props if possible
- Week 7 and 8:
- Revisit scope based on progress achieved
- Adjust scope as needed.
- Continue Modeling/UVing Props
- Apply textures to models in Substance Painter.
- Week 9 and 10:
- Continue Modeling/UVing incomplete props
- Begin constructing scene in Unity
- Begin testing lighting for the campfire, and the dark skies of the scene
- Week 11 and 12:
- If there's time:
- Work on fabric models and textures, similar to the concept art
- Would like to build multiple tents, or similar objects
- Week 13 and 14:
- Finish working on any remaining tasks.
- Organize Unity Scene, and other related project files
- Finalize lighting, post-processing, and other Unity functions for the scene
- Week 15 and 16:
- Record a video in the scene showing the details
- Take some screenshots for portfolio
- Present to the class.
Comments
Post a Comment