377 Blog Post 2

     For this set of sprints, everybody on the team was focused on refining our original game idea. For me specifically, this entailed more UI work and finally beginning to implement some of the assets I got a hold of. The first thing I was tasked with doing was implementing a Dragon Statistics page I had created in a previous sprint, which you can see below on the left. I was also tasked with adding an experience counter to the page, which you can see at the bottom of the stat screen.


    Implementing this into the scene wasn't particularly difficult, and was quite a fast process since the menu had been created already. Adding the experience counter was a bit tricky, since I had to copy the text over, move around more panels and such, and just make the whole thing look similar to how it did before. Next, I was tasked with implementing my custom shield assets into the map, along with the background. The product of this can be seen above on the right. This asset was a bit more difficult to implement, since I had to learn how to turn an image into a sprite in Unity. However, after a small crash course, I was able to figure it out, and began implementing the different shields as buttons, so the player could select them and bring up a menu that Preston made, which would display the needed statistics to participate in the show.

    Next, I was tasked with more audio tasks. I was responsible for finally implementing some audio design into the game. First, I implemented the sound effect for when the player is spending time in the incubation chamber. Unfortunately, in the long run, we decided to scrap the idea of the incubation chamber, so my work did go to waste somewhat. The other sound I implemented was less inconsequential, however. I implemented a sound of a page turning for when the player decides to go to the map, to give the player some audio feedback and assure them the game is running and reacting to their buttons being pressed, since this was a large complaint initially. To finish out sprint 4, I found more sound effect assets to be used in the future, to give the fashion show more feedback.


    In Sprint 5, our group refocused somewhat, and changed our direction for the better. We decided that instead of dragons having stats that are named, such as a Dark Glamour or a Cocky Attitude, we would be going with stats that are numbered, e.g. Glamour: 23. Due to this, we had to rethink the dragon stats page, and this task was assigned to me. The beautiful art you can see above was done by our artist Kevyn, who was tasked with making the entire game look like his art style. Unfortunately, this meant that essentially all of my art from previous sprints was being scrapped. However, I am quite happy to be doing more sound design now, since it seems sprint 6 will have audio creation in the cards for me. Once Kevyn was done adding in his art assets to the level, I went to work adding the extra buttons on the outside. The plus signs on the right are for the player to spend skill points on improving their statistics, with each button press increasing a stat by 1. The cost on the left will gradually go up with each time a player upgrades a skill. 

Unfortunately, during the course of sprint 5, I had my wallet stolen along with a large sum of money, which affected my development time and caused me to get less cards done. However, I was able to create the rewards screen you see above. Again, it looks great (barring the placeholder image) because Kevyn worked his magic, but I am the one who created the layout for the page. After my wallet was stolen, I did not get much done. I asked Preston what other work he had, and he gave me the task of working on the tutorials for the game, since one of the biggest complaints of the game was that there wasn't enough direction. Initially, I wrote a few tutorials that were about a paragraph long, since I assumed I would need to include pertinent information alongside "fluff." (sentences written to give the impression the player is physically talking to somebody.) However, after conferring with my lead, he told me we needed only pertinent information, no fluff. So, I cut down the tutorials to a few sentences each, and it worked wonderfully. You can see the tutorials below in italics.

District Map Tutorial

Welcome to the district map! This is where you will select which fashion show to enter, as well as what dragon will be participating in the show. Once you’ve decided on a show to enter, you can click the Dragon Select button to bring up the dragon selection menu.

Fashion Show Procedure Tutorial

Welcome to your first fashion show! Now that you’ve selected your dragon, you can see your success chance with its current stats. Once you select the start show button, you will be taken to the results page and told whether you won or lost, and why.

Egg Conversion System Tutorial

You can infuse your dragons with eggs to earn experience. Select the dragon you want to grow, and then select the Infuse egg button. Once you have selected the egg you want to infuse, you will lose the egg and the dragon will gain experience.

    The final piece of work I was able to complete for this set of sprints was the win/loss phrases. My lead informed me that we needed a few phrases to display when the player wins or loses so the player know what stat they need to increase to have a better chance of winning next time. All of them can be seen in the table below.
Grade WinYou won the show! The Judges were impressed by your high-grade dragon!Grade LossYou lost the show! The Judges thought your dragon wasn't a high enough grade.
Glamour WinYou won the show! The Judges found your dragon to be quite glamorous!Glamour LossYou lost the show! The Judges thought your dragon wasn't glamorous enough
Attitude WinYou won the show! The Judges loved your dragon's attitude!Attitude LossYou lost the show! The Judges thought your dragon's attitude was a problem!

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