This sprint, I originally intended to create some new models for the game scene. However, I did not export my class work properly, so when it came time to finish my models, I was left empty-handed. Thus, I focused on making certain my models I've already made are UV'd, ready for texturing, and updated on our spreadsheet.
I realized this sprint that I did not communicate with my team that effectively, meaning fewer tasks got done than I would have liked. At this point, we have to consider cutting things from the scene to make sure we do not miss the basic assignment requirements. For example, I will almost certainly be stopping making new models for the scene. This is because I'd rather focus on making sure the scene's unity requirements are met, and that everything functions correctly. I especially want to make certain our physics objects work, since they are a core mechanic of what makes Phasmophobia fun.
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