For the final sprint, we came to the end of the tasks that needed completing. All of the assets we intended to create were done, the texturing was in progress, and I was left with a goal: make sure every box is checked on our scene. I only made two new assets for my own tasks to make sure the process of creating the UV sheets was as smooth as possible. I also realized this sprint that we lacked an LOD model for our major set piece, and thus assigned all the necessary tasks to complete that.
Finally, for the rest of the day, I will likely be focused on ensuring our actual submission is top notch. I want to make sure every outliner (maya and unity) and every folder is organized, and I want to ensure our Unity walkthrough video is successful.
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